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But, for this publication, Keep on the Borderlands is combined with its sister module, In Search of the Unknown. Having this adventure converted to 5E is treat enough for most players. But still, over the years, Keep on the Borderlands has gone down in history as being one of the greatest D&D adventures of all time, warts and all. When compared to today’s adventures, it’s easy to point out some pretty obvious design flaws. Originally published in 1979 as part of the Dungeons & Dragons Basic Set, it is legendary module that for many players, was their first taste of the game. If you’re an old grognard like me, you’ve probably heard of Keep on the Borderlands. That’s right, this book contains a classic retro adventure that’s been fully converted for modern Dungeons & Dragons.
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Perhaps that’s why WotC agreed to let them convert classic D&D modules to the 5th edition ruleset. Over that time, they’ve earned a reputation for delivering a quality product. For almost twenty years, Goodman Games has been publishing classic dungeon-crawler style adventures. So what makes this book so special? Well, for starters it’s published by Goodman Games. This book has the honor of being a third-party release that’s fully endorsed by Wizards of the Coast. Today, I’ll be looking at an interesting release, Into the Borderlands (Original Adventures Reincarnated). But there’s so much more out there that’s worthy of discussion. In the past, I’ve discussed two third-party D&D books the Tome of Beasts and the Creature Codex – both by Kobold Press. Now that I’m all caught up on my current D&D releases, this is a good time to take a look at some of the “deep cuts” that are floating around bookstore shelves. This is a post that I’ve been wanting to write for sometime.